This game really does test the strength of friendship…
Every now and then I have some pretty amazing moments (amazing for you guys, not so much for me), and I like to immediately highlight them on my Twitch channel and export to YouTube. I was thinking of ways to group these highlights together since I want them to be separate from the actual highlights I produce for you guys.
Therefore, I have dubbed these Twitch Chibi-lights! If you are pledging on Patreon, please note that you will not be charged for these. Chibi-lights will essentially showcase specific moments from my livestreams that I believe are worthy of archive on the Twitch channel.
I will be creating a separate playlist for these as well on my YouTube channel. That’s it for now!
Less than three you.
Remedy Games has created a special little gem with Xbox/PC exclusive Quantum Break and it has become a very notable gaming experience for me for a variety of reasons. I rarely read or watch reviews of games I know I will play, so I went into the game almost completely blind. I knew only that time travel was the main theme, it was a third person shooter, and the game was split into an episodic format.
I was grateful to receive a code of the game from a friend right before launch, so I decided to stream the entire experience. There are only a handful of games that I have played on launch date. I believe the last one was Dragon Age Inquisition, so to have the ability to play QB on April 5th was pretty special.
Off the bat, I experienced a pretty brutal download time; however, I don’t feel that should detract the experience of the game itself. Saying slow download times makes a game bad is like giving a one star review of a product on Amazon because the shipping box it came in was damaged. Once the download was complete, I hopped on Twitch and let friends know I was diving in QB.
When it comes to understanding the details of time travel, I get lost, but I was pretty happy with how the story presented itself. QB gave you some time (hah, badumtss!) to understand your surroundings and the environment. The game is pretty linear but if you are ever lost, your character, Jack Joyce, will give you hints along the way of where to go and/or what to do. Very helpful for someone like me since I am guaranteed to go through a few rounds of “wanderage” (as dubbed by my community) in every game I will ever play.
The game is also split between gameplay and live action sequences. That was SO cool. I was taken back by how pretty QB is. Look at this!
Cut scene in game.
Each scene was well done, the acting was awesome and there wasn’t much of an immersion break between them. I highly dislike moments in video games that jolt your mind around and make you lose focus, but the transitions between the game itself and live action episodes were smooth and didn’t interfere with my enjoyment of the story.
QB isn’t a very long game. It’s actually possible that you would spend more time reading up on the exposition of the story and exploring the immediate world around you. There’s tons of narrative items that you can collect throughout the game and they only add to an already solid experience. With straight gameplay on normal difficulty, I believe the game can be completed within 15 hours.
There’s also replay value! Love that. There are major choices that you can make in the game that would ultimately affect experiences for yourself, your playable character and NPCs. I have only played QB all the way through once, so I am looking forward to making completely different choices in my second run.
I loved the characters. I especially adored the interactions between Jack Joyce and his brother, William Joyce. They are played by Shawn Ashmore and Dominic Monaghan respectively. Great chemistry. And Aidan Gillen‘s performance is top notch (as always). The acting is good. So good that I wish I had a face cam up and running while I was streaming because my reactions to very emotional and pivotal scenes would have been entertaining for people. I may have gotten a little lost when it came to time travel discussion, but the characters themselves were written so well, it was amazing to see how easily and strongly I bonded to them. And surprisingly, my favorite character ended up being someone I initially hated! That’s very rare for me. Kudos to the writers of QB. I would like to high five you all.
I will close my thoughts about QB with a little sentimental note that was very special for me. When I streamed QB the second time, I had a pretty awesome visitor stop by to say hi.
Aside from the obvious “this is amazing!” gut reaction, this also makes me happy because here is someone who engages and interacts with his community and that speaks volumes to me. I hope I can meet him one day and thank him personally for being such an awesome and down to earth guy.
Overall, Quantum Break is refreshing to me, and I encourage friends and fellow gamers to check it out. 9/10 will play again.
Also, this post serves as my official request for a sequel.
*This post contains spoilers for the Mass Effect Trilogy*
I cannot remember the exact day I picked up a copy of the first Mass Effect game, but it was well past its launch date. Funny thing, at the time, I had only played Bioware’s Jade Empire and Dragon Age. I wasn’t interested in playing a science fiction game. It was a genre that didn’t grab me even though I did enjoy Star Wars and Star Trek when I watched them in my childhood. I always enjoyed fantasy more than I did science fiction. If I had a choice, I would choose Flight of Dragons or The Last Unicorn over Alien or ET (though I love the hell out of Last Starfighter). It wasn’t until a friend of mine pushed me to buy the first game. He said if anything, I would enjoy the narrative.
So I picked up a copy and I became a Earthborn, Sole Survivor, Commander Shepard who excelled in the Soldier class. I was confused at first. Who was Nihlus? Joker? Anderson? What was the Alliance? Why are these things called geth rushing me? There was a lot to process in a very short amount of time. I understood mages and dragons, not Turians and Spectres. I was familiar with the culture of Jade Empire merely because it was a culture that is part of what I grew up with. Science fiction was very foreign to me.
I continued my journey as Shepard and it wasn’t until Virmire that I felt my first emotional connection to these characters. The dreaded decision you have to make between saving Kaidan OR Ashley really hit me. I thought I messed up or I missed something along the way and this was my punishment. But no. You could only save one of them. Along the journey, I found myself becoming attached to these characters. I never cared much for DLC, but I purchased all the narrative add ons for ME2 and ME3. I wanted to see more of Shepard and my crew. Every character was developed well. They each had a story, they each had their reasons for being who they are, even the villains. Your morals were challenged and your emotions were tested. I’m not much of a crier when it comes to fictional characters, but I will remember Mordin’s story arc for the rest of my life. I didn’t care much for him when I first met him in ME2, but slowly, I grew to care for him and his quirkiness. In ME3, I cried my heart out. I couldn’t play the game for a good 20 minutes because I was so distraught over the loss of this character, but at the same time, I couldn’t have imagined a more noble ending for him.
It is entirely the characters who made this trilogy for me. The worlds are beautiful, the levels are amazing and the galaxy that the Mass Effect team has created is beyond inspiring. Hell, I felt goosebumps when Shepard was reunited with the Normandy. I love these characters with all my heart. They felt real. Their hardships, their successes, their love, their rage… these characters were perfect because they were not perfect. They made mistakes, they suffered consequences and they felt the impacts of war and their decisions. It is in this that makes me believe that Mass Effect is one of the most best games out there and it will hold up for many years.
Though the trilogy may be over, and we say goodbye to Commander Shepard, I am confident that Bioware will produce yet another string of worlds that we will fall in love with. So I cannot wait for Andromeda.
Last year, I was tasked with creating a video that full encompasses how I, and hopefully others, feel about Mass Effect. It was difficult to describe. But I began the script with “Mass Effect isn’t just a game” and my feelings took over from there.
Thank you, Bioware and thank you to the Mass Effect team for putting in so much energy, time, effort and sleepless nights into these games. Your hard work will never go unnoticed. I adore you all.
Random thoughts and memories... sometimes feels.~
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