I was so excited when Bioware/EA launched the Heroes of Dragon Age mobile app back in early December. That and another replay of Origins and DA2 would hold me over until Inquisition is released later this year.
What is the point of the game? You acquire various “heroes” and journey through the history of Thedas starting with the First Blight. There are ten maps to clear (that I have seen so far), and each map contains five areas that must be unlocked by destroying the enemies that stand in your way. The heroes that you control range from familiar faces like Morrigan, Sebastian, and Anders to Desire Demons, Revenants, and Abominations. Yes, you can have characters that are normally known as enemies and villains in your party.
To start off, you are given four heroes and a large animal or magical creature as a fifth member. The picture above shows a typical PvP match. The blue bar on the top left displays the party’s overall level, the yellow meter (energy) divided into squares indicates how many times you may visit a map and battle , and the pink meter (stamina) shows how many times you may participate in PvP matches.
How do you acquire more heroes? After each quest battle, you win gold and experience in typical RPG fashion. Head on over to the store and you can purchase a hero pack. Each hero has a colored pedestal that indicates the rarity and quality of said hero. Here is a basic breakdown of those colors:
Brown = Common Hero
Silver = Uncommon Hero
Gold = Rare Hero
Red = Epic Hero
Green = Legendary Hero
The common and uncommon heroes can be purchased with gold while all other heroes can be purchased with gems. There are two ways to gain gems. One, you can win them by clearing challenges and maps in the quest lines or you can (you guessed it!) buy them with real money. It is extremely difficult to get an epic of legendary hero if you are not willing to spend real money. I have been playing the game since it launched in December and I have yet to get a legendary hero. It is, however, possible to get a rare hero by purchasing the uncommon pack; the chances are just very slim.
The heroes have their own stats and unique abilities that come into play when you create your ultimate party, but there is a feature in this game that really surprised me. The actual fighting is on autopilot. When you enter battle, you click and watch. You don’t control your party in any way. This feature really takes away the experience of the classic turned based battling system in an RPG and it sometimes makes me rage quit in PvP matches. I somehow lost to parties ten levels lower than me, and I have no idea how that was possible. The only option you are given during battle is to fast forward through the battle and pick up your rewards seconds later. A positive to note is that your party’s health is completely restored after each battle.
The only other downside I’ve experienced with this game is the unbalanced leveling system. It takes quite a long time to level up and once you believe you can progress in the game, the next challenge in your way knocks the ice cream cone out of your hand and leaves you crying in a corner. Not literally, but you feel that way. I just cleared map five, barely surviving the boss battle at level 30 and the first battle (the easiest on every map) on map 6 has level 50 enemies. Sad face.
I believe in the Oreo effect, so I will end this review on the positive note. You do get a camp! Here you can have your primary heroes “consume” ones that you will no longer use and in turn you gain more experience! There is also a combining feature as well in case you happen to have identical heroes. Again, this helps your hero gain more experience and become even more badass.
Visuals: LOVE THEM.
Characters available: LOVE THEM
Music: Loops a bit, so I use my own playlist. HUZZAH INON ZUR.
UI: Nice. Easy to use.
Battling System: Bioware, you owe me an ice cream cone